SnapBattler app icon SnapBattler
AI collectible battler

Snap anything.
Battle everything.

Point your camera at a coffee mug, a pair of scissors, your office chair. The AI reads what it really is and mints a one-of-a-kind battle card.

Your room is full of fighters

Three steps, and the object on your desk is fighting for you.

1

Snap it

Photograph a real object. The background is lifted on-device, and photos of people or pets are blocked before anything leaves your phone.

2

AI mints the card

The model reads the object's physical nature. Heavy and bulky becomes a Tank. Sharp and light becomes an Assassin. Stats, element and ability follow.

3

Build and duel

Assemble a team of four, pick your Active, and out-think a real opponent. Bench cards feed your fighter constant auras.

Five classes, decided by physics

Not by what an object is called, but by what it actually is. Hover a card to catch the holo.

The element cycle

Five elements chase each other in a ring. Attacking the element you beat lands 50% harder.

Fire Nature Earth Electric Water
  • Fire scorches Nature. Candles, lighters, spicy food.
  • Nature cracks Earth. Plants, food, wood, paper.
  • Earth grounds Electric. Metal, stone, ceramic, tools.
  • Electric zaps Water. Anything with a battery.
  • Water douses Fire. Cups, bottles, rain gear.

A super-effective hit deals ×1.5. A bad matchup deals ×0.75. Your bench passives can bend even that: a Sniper with Spotter never suffers a bad matchup at all.

A SnapBattler duel in progress

Duels you win with your head

One Active fights. Three Bench cards feed it auras. Every round both sides commit an action, and the enemy telegraphs its intent before you choose. No grinding, no waiting.

  • 30 active abilities. Shields, stuns, armor-piercing crits, life drains.
  • 20 bench passives. Two variants per class and element, so identical cards still play differently.
  • Live 1v1. Deterministic lockstep netcode. Both sides resolve the same round from the same seed.
  • Anti-stall. Damage escalates after round 4, and stun-locks are impossible.
30active abilities
20bench passives
8saved decks
possible cards

Collect, upgrade, show off

Win battles for Coins. Spend them on packs of equipment, one-time spells and animated holo frames.

Home screen with the active deck
Your deck, always ready
Grid of collected cards
Cards made from your photos
A gold pack waiting to be opened
Tap to tear it open
Power-up cards revealed from a pack
Power-ups and spells

Fair by design

Snapping, battling and progression are free. Coins buy cosmetics and item packs, never wins: stat boosts are capped, drop odds are published, and cards can only ever come from your own camera.